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Scalars, Vectors, and Basic Operations



Representing Physical Quantities (Scalar vs Vector)

Physical quantities can be broadly classified into two main categories based on how they are described: scalars and vectors.

Scalar Quantities

A scalar quantity is completely described by a single number (its magnitude) along with the appropriate unit. It does not have a direction associated with it.

Vector Quantities

A vector quantity requires both a magnitude and a direction to be completely described. The direction is crucial for defining the quantity's effect or behavior.

Key Distinction: While distance is a scalar (total path covered), displacement is a vector (change in position from start to end, including direction). Similarly, speed is scalar, while velocity is vector.



Vector Algebra Basics (Graphical and Analytical Addition/Subtraction)

Vector algebra involves operations like addition, subtraction, and multiplication that respect the directional nature of vectors.

Vector Addition

Graphical Method (Triangle Law of Vector Addition):

  1. To add two vectors, say A and B, draw vector A.
  2. From the head (tip) of vector A, draw vector B.
  3. The resultant vector, R ($ \mathbf{R} = \mathbf{A} + \mathbf{B} $), is the vector drawn from the tail (origin) of A to the head of B.

Graphical Method (Parallelogram Law of Vector Addition):

  1. Draw both vectors A and B starting from the same origin.
  2. Complete the parallelogram with A and B as adjacent sides.
  3. The resultant vector, R ($ \mathbf{R} = \mathbf{A} + \mathbf{B} $), is the diagonal of the parallelogram starting from the common origin.

Analytical Method (Component Method):

This method is more precise and generally preferred for calculations.

  1. Represent each vector in terms of its components along the coordinate axes (e.g., x, y, z). For 2D, a vector A can be written as $ \mathbf{A} = A_x \hat{i} + A_y \hat{j} $, where $ A_x $ and $ A_y $ are the components along the x and y axes, respectively, and $ \hat{i}, \hat{j} $ are unit vectors along the x and y axes.
  2. To add vectors, add their corresponding components:

    If $ \mathbf{A} = A_x \hat{i} + A_y \hat{j} $ and $ \mathbf{B} = B_x \hat{i} + B_y \hat{j} $,

    Then $ \mathbf{R} = \mathbf{A} + \mathbf{B} = (A_x + B_x) \hat{i} + (A_y + B_y) \hat{j} $.

  3. The magnitude of the resultant vector $ R $ is $ R = |\mathbf{R}| = \sqrt{R_x^2 + R_y^2} $, where $ R_x = A_x + B_x $ and $ R_y = A_y + B_y $.
  4. The direction (angle $ \theta $) of the resultant vector can be found using $ \tan \theta = \frac{R_y}{R_x} $.

Vector Subtraction

Subtracting vector B from vector A ($ \mathbf{A} - \mathbf{B} $) is equivalent to adding the negative of vector B to vector A ($ \mathbf{A} + (-\mathbf{B}) $).



Multiplication of Vectors (Scalar and Vector Products)

There are two primary ways to multiply vectors:

1. Scalar Product (Dot Product)

The scalar product of two vectors A and B results in a scalar quantity. It is denoted by $ \mathbf{A} \cdot \mathbf{B} $.

2. Vector Product (Cross Product)

The vector product of two vectors A and B results in a third vector, denoted by $ \mathbf{A} \times \mathbf{B} $. The resulting vector is perpendicular to both A and B, and its direction is given by the right-hand rule.